Unreal Engine 5.5 Shape Building Tool
A downloadable tool
This is a tool that allows Level Designers to quickly place multiple shapes between points, the tool automatically calculates the distance between the middle of each point, what the height needs to be to put the shape on the ground level or add additional height, the rotation between points, and can have rotations mainly selected by the user, along as a choice to have the shape go all the way around and connect with the first point. This is also modular and will allow the level designer to add their own custom shapes as long as they put them into a blueprint first. I cover all of the details and how to add your own blueprints to this tool in the tutorial video:
Status | Released |
Category | Tool |
Author | EthanDriscoll |
Tags | 3D, Indie, Level Editor, Modular, tool, Unreal Engine |
Download
Install instructions
Download the ZIP file then unzip it. Make sure that when you open the file the first folder is ShapePlacementTool then after it is all of the tool's content files. Copy the "ShapePlacementTool" Folder into the project's "Content" folder. After that install the plugins, "Scriptable Tools Editor Mode", "Scriptable Tools Framework", and "Geometry Script". Restart the engine, then you should see the tool under the selection mode "Scriptable Tools" (Shift + 9) named "ShapePlacementTool". Click "ShapePlacementTool" and you can see the main 3 controls on the top of the UI that pops up. Good luck and have fun!